Friday 21 August 2015

God of War III (Let's Live it Again)





God of War III is a third-person action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Released for the PlayStation 3 (PS3) console on March 16, 2010, the game is the fifth installment in the God of War series and the seventh, and last, chronologically. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War, Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian Gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by the spirit of Athena, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian Gods.




The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War IIIoffers a revamped magic system, more onscreen enemies, new camera angles, and downloadable content.


God of War III was critically acclaimed upon release, with a reviewer from IGN stating that it redefines the word "scale" in video games. It has been praised for its graphics, particularly of Kratos, which IGN called "perhaps the single most impressive-looking character ever in video games". The game received several awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009 and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement" award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards. The best-selling game in the God of War series, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Saga released for PlayStation 3 on August 28, 2012. In celebration of the God of War franchise's tenth anniversary, a remastered version of God of War III, titled God of War III Remastered, is set to release on the PlayStation 4 on July 14, 2015.

Gameplay

God of War III is a third-person, single-player video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures drawn from Greek mythology, including centaurs, harpies, chimeras, cyclopes,satyrs, minotaurs, Sirens, cerberuses, and Gorgons. The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game. The puzzles included vary in difficulty: some self-contained puzzles only require objects to be placed in a specific position, while some require timing and precision, such as a puzzle with mechanics similar to Guitar Hero. In addition to finding Gorgon Eyes and Phoenix Feathers of the previous games, Minotaur Horns are a new item to be found. Where the eyes and feathers increase the player's heath and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items".

God of War 3 - Official Teaser Trailer [HD]




Combat

Kratos' main weapon is the Blades of Exile, replacing the Blades of Athena used in previous installments and the opening moments of this game. The weapon is a pair of blades that are attached to chains wrapped around the character's wrists and forearms, which can be swung in a number of maneuvers. During the game, Kratos acquires new weapons—the Claws of Hades, the Nemean Cestus, and the Nemesis Whip—with other combat options. The Nemean Cestus, a pair of gauntlets, and the Nemesis Whip, which is similar to the Blades of Exile, are required to advance in parts of the game; for example, the Nemean Cestus is needed to break through objects composed of onyx.

Unlike in previous games, magical abilities are learned with the acquisition of a new weapon, giving each weapon its own magic attack; for example, the Army of Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies. Other magic includes the Nemean Cestus' Nemean Roar and the Nemesis Whip's Nemesis Rage. In addition to four primary weapons, three secondary ones, known as Items, are acquired: the Bow of Apollo, the Head of Helios, and the Boots of Hermes. All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways.
The relics Poseidon's Trident, the Golden Fleece, and Icarus' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece also used to deflect enemy attacks. Kratos acquires a new relic, Hades' Soul, which allows him to safely swim in the River Styx. The Blade of Olympus, a primary weapon in God of War II, is used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage.



New additions to the gameplay include the combat grapple, a ranged-grab maneuver which, depending on the weapon, can pull Kratos towards foes or force them away—necessary at certain points in the game, with Kratos riding harpies across chasms—and a simple grab-with-bare-hands allowing him to use a weak foe as a battering ram. Kratos can now rapidly switch among the four primary weapons in battle, continuing the same attack combination. Other extra features include the addition of ten Godly Possessions, often hidden near defeated foes and providing additional abilities (e.g., unlimited magic) during bonus play. The challenge mode in this game is called the Challenge of Olympus (seven trials) and is unlocked after the game's completion. This mode requires players to complete a series of specific tasks—for example, killing all enemies without using weapons before time runs out. The player may unlock additional rewards, such as bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, by completing the game's difficulty levels and the challenge mode. A new mode, the Combat Arena, allows players to set difficulty levels and choose opponents to hone playing skills.

Downloadable content

On November 2, 2010, the Dominus character skin and Challenge of Exile mode were released as a bundle on the PlayStation Store. The bundle is free for PlayStation Plus subscribers, who could receive the Phantom of Chaos and Forgotten Warrior skins when purchasing God of War and God of War II, respectively, for a limited time. All previous pre-order bonus costumes, the Morpheus Armor, and the God of War III PlayStation Home T-shirts—the latter two of which were from the 7-Eleven promotion—were also released on the PlayStation Store.

Soundtrack

In March and April 2010, God of War III: Original Soundtrack from the Video Game, composed by Gerard K. Marino, Ron Fish, Mike Reagan, Jeff Rona, and Cris Velasco, was included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition. Its CD was released on March 30. The soundtrack was recorded by the Skywalker Session Orchestra and the Czech National Symphony Chorus. Each composer provided a different aesthetic to the score: for example, Marino's approach was brooding, rhythmic, and percussive, and Fish set hopeless and somber moods. In an interview with Game Music Online, Mike Reagan said that although the composers might have used each other's themes, they did not collaborate with each other. Reagan said the real collaboration came from Clint Bajakian, Senior Music Supervisor at Sony, and his team. In scoring for God of War III, Reagan said that the composers were "able to explore more melodic development than we were on the first [God of War]." The score was recorded under the new American Federation of Musicians video game agreement and because of Sony’s vision and support, the composers were able to record locally with some of the best musicians in the world. In an interview with PlayStation.Blog, Clint Bajakian described the different ensembles that recorded the score: the brass section is the "lead guitar", the choir gives the game its epic feel, the strings are the body of the sound, and the percussion is the foundation.

A nine-out-of-ten review from Square Enix Music Online praised the soundtrack's orchestration, calling it the best score in the series to date. G4 praised its quality, saying that the compositions were strong and it was "fantastic" as standalone music. A six-out-of-ten review from Tracksounds said that although the score "lacks the intricacy and personality that could set it apart and give it a sense of uniqueness...[it] delivers on its promise of a loud, wrathful bundle of tunes you can kill gods to...for better or worse." The reviewer said to "Enjoy in small doses." At the 2010 Spike Video Game Awards, the soundtrack was nominated for Best Original Score.

Awards and accolades

God of War III was awarded the "Most Anticipated Game of 2010" at the 2009 Spike Video Game Awards. At the 2010 Spike Video Game Awards, it was awarded "Best PS3 Game" and "Best Graphics", and Kratos received the "Biggest Badass" award. It was also a nominee for "Game of the Year", "Best Action Adventure Game", "Best Original Score", and "Character of the Year" (Kratos). Other individual awards include "Best Action/Adventure Game" (Game Trailers), "Best Action Game" (GameSpy), "Best PS3 Game" (Game Revolution), and "Best PS3 Exclusive" (Shacknews). At the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards, God of War III received the "Artistic Achievement" award, and it was a nominee for the "Action" and "Gameplay" awards.

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